Bazzah wrote:Stunning! Out of curiosity, how long do you think it took you to get the front to this stage?
This cover has been a bit of a nightmare for me. The front image is the result of days, if not weeks, of struggling with the available resources.
The first
Avengers had a pretty decent amount of promotional material, including several full body photographs of each character, which made making my first cover much easier. For
Ultron, the only full body images were illustrations, and the character posters were from about the waist up, so this time around was a struggle right from the start due to lack of resources. Nevertheless, I tried my best to create full body images from what was available and it was daunting and frustrating to say the least.
I had to piece together the full bodies from various resources, which then required that each character be re-colored so that all the pieces matched. Below is a side-by-side comparison showing the characters as they appeared in the original image (left) and with the re-coloring work I had to do (right).
[attachment=31283:recolor_comparison.jpg]
To break it down further:
-
Cap: body is from Hot Toys figure, head is from the
Winter Soldier poster, shield is a 3D model render
-
Thor: upper body is from a
Dark World still, legs and cape are from an
Age of Ultron promo illustration
-
Widow: body is from Hot Toys figure, head is from an
Age of Ultron promo image, lens flares from Knoll Light Factory plug-in
-
Scarlet Witch/Quicksilver: cut out from Empire Magazine cover, removed blue hue from image and recolored
-
Hawkeye/Fury: recolored Age of Ultron promo image (probably the two easiest characters on this cover)
-
War Machine: a Hot Toys figure, recolored with Knoll Light Factory lens flares
-
Maria Hill: body from an illustration, head from an
Avengers still
-
Falcon: cut out from
Winter Soldier poster, recolored to resemble New Avengers suit
-
Vision/Hulk: upper torso from
AoU character poster, lower body and cape from promo illustration
-
Iron Man: a Hot Toys figure, pieced together from about three different poses
- The pile of debris is a 3D model that I can rotate and position to match the perspective of the scene. I had to duplicate the pile a few times to get the size that I need for this image, but I've found that using 3D rendered elements has been a huge help in creating designs. If you know how to use the 3D software, it gives you so much more control over the end result as opposed to looking for the perfect 2D image to cut out and paste into the scene.
[attachment=31284:pileofdebris.jpg]
I hope this post is interesting to some folks.
