Dante's Peak

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weyn
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Post by weyn »

Rewatched that guilty pleasure 90s movie recently and decided to finish what I've begun 8 years ago, including an overhauled front :D

2014 vs 2022:
[attachment=46665:dp_2014.jpg][attachment=46666:dp_2022.jpg]


[attachment=46668:dp_front.jpg]
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Post by ctaulbee »

Two thumbs up! :cheers:
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Post by bazzah »

That is a pleasure you should feel guilty about :lol:

Great improvement on what was already a good front.
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Post by sauron »

Great work so far! The only thing I'm not keen on is the rim lighting around Brosnan's hair... there's no light source above him so maybe darken that a bit or add some light?
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Post by weyn »

Valid point sauron. Had the same thought during the design process. Tried out various brightness settings in the background and concluded that a rather dark tone is the most realistic since it's showing the interior of a building. However I might add some ceiling lamps right behind the heads. As for now the purpose of the rimlights is mostly that the actors stand out enough from their backdrop.
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Post by ripley »

Lovely Update indeed :p
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Post by Bunny Dojo »

You may call the movie a guilty pleasure, but this cover is high-class business! I love the mood you've created.

Maybe you could move the design to the right just a tiny bit or shrink the whole thing by 1% so that the side of Brosnan's head isn't quite so close to the edge?

The only other element I'm not quite sold on is the title treatment -- it would look cool on the screen as an opening title, but on a cover it's perhaps a bit too much. It might be the Outer Glow... the orange pairs beautifully with that green tint, but would plain white/gray text work? Maybe with a little bit of texture? Or, going in the opposite direction, it might work to push it even further and make it the focal point of the cover by giving it 3d depth (perhaps with a rock texture) along the lines of some of Kernie's greatest hits, for example.

I'm looking forward to seeing where you take this one, the movie is good fun and you've got a great design in progress. :cheers:
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Post by Paris »

Nice!
It might make more visual sense to have the characters lookin in the same direction at the glass? And maybe get the volcano, Bronsnan, Hamilton off of the same lateral plane, and make them a C-curve composition? Also lifting the black values up on the bg inside the building will help the characters pop more :)

It also might help if the TT was much smaller. Right now it's not leaving a lot of breathing room for negative space

[attachment=46682:wip_01.png]
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Last edited by Paris on Sun Feb 20, 2022 7:50 pm, edited 1 time in total.
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Post by Paris »

What may also help with the faces is bringing in more warmth to separate them from the green background. Currently they feel a little too desat. And adding more midtone range and less white flash helps the skin a little more :)

before after GIF:
[attachment=46684:output_rfiCVO.gif]
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weyn
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Post by weyn »

Thank you all very much for your suggestions. Apart from being a bit smaller, the TT is mostly left untouched for now (will follow in the next update) but I kinda flipped over the whole comp and repositioned some key elements. I don't have a clear favorite, what about you guys? Maybe with the volcano on the left it does actually look slightly smoother?

[attachment=46691:dp03_v1.jpg] [attachment=46692:dp03_v2.jpg]
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