Adding Detail to Black Areas
It is very common to come across a perfect image with deep black areas that do not show the shape of clothes, etc. In this image, Andrea's black bathing suit is painfully lacking detail compared to the other characters. Even with character work (recoloring), the pitch black area stands out. I learned this trick from looking closely at Bunny Dojo's outstanding work on adding detail to dark suits.
[attachment=29105:man_with...es_tut_1.jpg][attachment=29106:man_with...es_tut_2.
jpg]
So try using curve adjustments and use a mask to draw in where you want the contours to be. This is the alpha channel.
This curve adjustment is to outline her breasts and her side.
[attachment=29107:man_with...es_tut_3.jpg][attachment=29108:man_with...es_tut_4.
jpg]
Before and after.
[attachment=29106:man_with...es_tut_2.jpg][attachment=29109:man_with...es_tut_5.
jpg]
[attachment=29105:man_with...es_tut_1.jpg][attachment=29106:man_with...es_tut_2.
jpg]
So try using curve adjustments and use a mask to draw in where you want the contours to be. This is the alpha channel.
This curve adjustment is to outline her breasts and her side.
[attachment=29107:man_with...es_tut_3.jpg][attachment=29108:man_with...es_tut_4.
jpg]
Before and after.
[attachment=29106:man_with...es_tut_2.jpg][attachment=29109:man_with...es_tut_5.
jpg]
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Last edited by Paris on Wed Jul 02, 2014 3:45 pm, edited 1 time in total.
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Arkflip wrote:QUOTE (Arkflip @ Jul 3 2014, 11:54 AM) <{POST_SNAPBACK}>So keep the tuts coming along with some fresh covers![]()
The tutorials are from covers I'm working on, but I'm not excited enough about the covers to finish them at the moment.My gallery: HERE
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M0vieM0nster wrote:QUOTE (M0vieM0nster @ Dec 24 2015, 04:30 PM) <{POST_SNAPBACK}>Great tut bro! I also am looking forward to your newest work so c'mon, find some inspiration and get them finished!
samppa wrote:QUOTE (samppa @ Dec 25 2015, 08:29 AM) <{POST_SNAPBACK}>Great tut, Paris. And I agree with the others, make more covers too!![]()
Maybe one day????My gallery: HERE
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