


Joking aside, I do appreciate that the judges took the time to point out some flaws, it's just hard for me to hear sometimes as I try so very hard to be flawless.

kernie82 wrote:QUOTE (kernie82 @ Apr 15 2012, 05:50 AM) <{POST_SNAPBACK}>Well said, Ford!![]()
There were some judges who liked the way I presented my title treatment (bloody letters carved into stitched-together pieces of human skin... which in my opinion, is pretty f'n relevant to the plot of the film) and others did not feel it fit the film or that the letters were tough to read. Well, I've never tried, but I'd imagine it's pretty difficult to maintain legible penmanship when carving words into slabs of human flesh, so yeah... the text might be a bit tough to read.
Another judge would have preferred a more natural brick color for my brick wall texture, but I was going for the sickly green/brown color of the bricks in Lecter's glass cell. To use a more natural red/orange brick with white mortar in between wouldn't match the dark and dank atmosphere I was trying to create.
Maybe something to consider for future comps would be an artist's statement. That might defeat the point of letting the design speak for itself, but it gives the designer a chance to defend certain choices that would be misread by the judges.
:doh: :doh: :doh:
That last point is actually a good idea Kernie. A designer can explain his/her choices and fill in that 'unknowing' gap. You depend on how much will & time people invest in their argued opinions and their empathy. It's possible to create a box of scores when you comment as a judge and people have to argue their scores, so all covers get the same input from judges (don't know if that's already the case).
I really understand your workstyle, it is the same over here, but you can be a real pain in the a$$ sometimes for yourself (but that's no problem as long as you like what you are doing).

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