Dante's Peak

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Expand view Topic review: Dante's Peak

by Paris » Fri Feb 25, 2022 1:29 am

What about boosting the darks? Hair strands can be painted in the darks, and lifting shadows can make Linda look less skeletal in the harsh lighting ?

[attachment=46699:Webp.net...maker_13.gif]

by Bunny Dojo » Thu Feb 24, 2022 5:04 pm

Your right side composition looks like a great pick -- the hierarchy it creates of Brosnan -> Hamilton -> the volcano leads to some nice eye movement (whereas on the left all three elements are given pretty much the same importance, so that design is a bit more flat).

by ripley » Thu Feb 24, 2022 4:36 pm

sauron wrote:QUOTE (sauron @ Feb 24 2022, 12:18 PM) I think the second one also. Just thinking, if the window is reflective would you see less of Brosnan's shoulder behind the glass?
Completely agree too.
Maybe shoulder could be more blurry, just like the volcano effect, not so blurry because of the supposed distance but a little bit more blurry thant it is now.
Antway, that front (2nd), works better.
:cool:

by sauron » Thu Feb 24, 2022 11:18 am

I think the second one also. Just thinking, if the window is reflective would you see less of Brosnan's shoulder behind the glass?

by bazzah » Thu Feb 24, 2022 10:07 am

As above, it's the left for me but both work really well :)

by ctaulbee » Thu Feb 24, 2022 1:34 am

I kind of like the second one but either works :)

by weyn » Wed Feb 23, 2022 11:59 pm

Thank you all very much for your suggestions. Apart from being a bit smaller, the TT is mostly left untouched for now (will follow in the next update) but I kinda flipped over the whole comp and repositioned some key elements. I don't have a clear favorite, what about you guys? Maybe with the volcano on the left it does actually look slightly smoother?

[attachment=46691:dp03_v1.jpg] [attachment=46692:dp03_v2.jpg]

by Paris » Sun Feb 20, 2022 7:29 pm

What may also help with the faces is bringing in more warmth to separate them from the green background. Currently they feel a little too desat. And adding more midtone range and less white flash helps the skin a little more :)

before after GIF:
[attachment=46684:output_rfiCVO.gif]

by Paris » Sun Feb 20, 2022 4:37 pm

Nice!
It might make more visual sense to have the characters lookin in the same direction at the glass? And maybe get the volcano, Bronsnan, Hamilton off of the same lateral plane, and make them a C-curve composition? Also lifting the black values up on the bg inside the building will help the characters pop more :)

It also might help if the TT was much smaller. Right now it's not leaving a lot of breathing room for negative space

[attachment=46682:wip_01.png]

by Bunny Dojo » Sun Feb 20, 2022 5:14 am

You may call the movie a guilty pleasure, but this cover is high-class business! I love the mood you've created.

Maybe you could move the design to the right just a tiny bit or shrink the whole thing by 1% so that the side of Brosnan's head isn't quite so close to the edge?

The only other element I'm not quite sold on is the title treatment -- it would look cool on the screen as an opening title, but on a cover it's perhaps a bit too much. It might be the Outer Glow... the orange pairs beautifully with that green tint, but would plain white/gray text work? Maybe with a little bit of texture? Or, going in the opposite direction, it might work to push it even further and make it the focal point of the cover by giving it 3d depth (perhaps with a rock texture) along the lines of some of Kernie's greatest hits, for example.

I'm looking forward to seeing where you take this one, the movie is good fun and you've got a great design in progress. :cheers:

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