by Kernie » Tue Jun 30, 2020 5:10 pm
Some of my favorite covers by one of HiRes' fastest rising stars!
Star Wars: The Force Awakens
An excellent design that seems to be taking inspiration from the master Matush... and that's not a bad thing, might as well learn from one of the best! Great use of character images and color scheme. Greater variety in the size of the characters would help make the arrangement a bit more dynamic (besides Kylo and Rey, all characters are roughly the same scale). Personally, it's a bit odd to use an image of a clearly crouching Kylo towards the top of the collage, putting the bottom characters almost "below ground level." It also creates some weird Freudian thing having Rey's head right near Kylo's crotch. But maybe that's saying more about me than bojka!
Django Unchained
A great color palette and excellent use of imagery, textures and extra little details! Not a huge fan of the font choice for the tagline/actor names or the odd way in which the synopsis is broken up by whatever that thing is on the roof of that building. Would have been a better choice to clone that thing out and let the last line of the synopsis run parallel to the roof. But these are minor nitpicks in an otherwise outstanding piece of art!
Knives Out
I love the enthusiasm and attention to detail with this cover. It clearly demonstrates a love for this fun murder mystery film! If I can offer a bit of friendly advice it would be to work on creating focal points and depth within the layout. Every element on this cover has the same level of brightness/contrast/saturation and it all starts to blend together. Darkening/desaturating things like the house and the "knife sculpture" would help them recede into the background and allow the characters to pop out more. Adding subtle drop shadows to the characters will also help, and including similar soft shadows on the text will aid in separating the words from the background. I'm not sure if offering such critiques in an appreciation thread is appropriate, but I'd be remiss if I didn't mention a few tips to help take an already-high-level cover to an even higher level!
Please don't misinterpret my criticisms, I mean no disrespect to an outstanding designer who is still honing his craft. I think a blue Master Designer label is in your future if you continue on the path of these truly excellent designs. Just need to iron out a few of the creases!

Some of my favorite covers by one of HiRes' fastest rising stars!
[b]Star Wars: The Force Awakens[/b]
An excellent design that seems to be taking inspiration from the master Matush... and that's not a bad thing, might as well learn from one of the best! Great use of character images and color scheme. Greater variety in the size of the characters would help make the arrangement a bit more dynamic (besides Kylo and Rey, all characters are roughly the same scale). Personally, it's a bit odd to use an image of a clearly crouching Kylo towards the top of the collage, putting the bottom characters almost "below ground level." It also creates some weird Freudian thing having Rey's head right near Kylo's crotch. But maybe that's saying more about me than bojka! ;)
[b]Django Unchained[/b]
A great color palette and excellent use of imagery, textures and extra little details! Not a huge fan of the font choice for the tagline/actor names or the odd way in which the synopsis is broken up by whatever that thing is on the roof of that building. Would have been a better choice to clone that thing out and let the last line of the synopsis run parallel to the roof. But these are minor nitpicks in an otherwise outstanding piece of art!
[b]Knives Out[/b]
I love the enthusiasm and attention to detail with this cover. It clearly demonstrates a love for this fun murder mystery film! If I can offer a bit of friendly advice it would be to work on creating focal points and depth within the layout. Every element on this cover has the same level of brightness/contrast/saturation and it all starts to blend together. Darkening/desaturating things like the house and the "knife sculpture" would help them recede into the background and allow the characters to pop out more. Adding subtle drop shadows to the characters will also help, and including similar soft shadows on the text will aid in separating the words from the background. I'm not sure if offering such critiques in an appreciation thread is appropriate, but I'd be remiss if I didn't mention a few tips to help take an already-high-level cover to an even higher level! :D
Please don't misinterpret my criticisms, I mean no disrespect to an outstanding designer who is still honing his craft. I think a blue Master Designer label is in your future if you continue on the path of these truly excellent designs. Just need to iron out a few of the creases! :D :D :D