QUOTE(corky @ May 17 2006, 02:13 PM) [snapback]1529[/snapback]
Yeah I agree, I would like to know what bumpmapping is, all I can come up with is a road map that hasn't been folded right.
How did yo know what it is m8 (IMG:http://www.hirescovers.net/forum/style_emoticons/default/8834.gif
QUOTE(filmboy @ May 17 2006, 02:11 PM) [snapback]1528[/snapback]
"bumpmapping" - now there's a buzz word!
I think we all need a tutorial, Skally!! (IMG:http://www.hirescovers.net/forum/style_emoticons/default/8824.gif
Essentially bumpmapping it's a technique usually used in 3D games where the texture has depth applied to it in area's of light and dark. It's used to create the illusion of depth on a flat plane. e.g. A usually flat looking wall with appear to have 3 dimensional bricks etc.
To apply in a cover you need to map your texture on to a flat plane in a 3D application like 3DStudio, Maya or Cinema 4D then create a greyscale version of the same texture and apply that as a bump map with specular highlights. Adjust your camera and lighting as desired then render at your desired resolution.
If anyones interested and has the software I'll make a propoer tut.